Sounding more like a reality TV show than a startup venture, a new game development accelerator plans on confining 20 game developers to an isolated cabin in the Swedish countryside and seeing what happens
In a venture that reminds one of the Big Brother reality TV show – minus the cameras – a new game development accelerator plans on confining 20 game developers to an isolated cabin in the Swedish countryside.
Talk about focused productivity.
Organized by a non-profit called “Stugan”, which literally means cabin in Swedish, the accelerator seeks to support and encourage talented but not-yet-established game developers. In the course of the program participants will enjoy an all-expense-paid stay, support, and mentorship while they develop their respective games; they will be allowed to retain full rights to the games they develop.
Stugan seeks to encourage the next generation of developers from all over the globe, by tapping into the insight and experiences of the Swedish gaming industry in order to develop the next generation of hit games.
The venture will launch during the summer of 2015, and is being backed and facilitated by developers from some of Sweden’s top game development studios, including Oskar Burman of Rovio, and Christofer Sundberg of Avalanche Studios.
Sweden’s commercial game industry was launched in 1978 when a game called Stugan was first sold via mail order –the accelerator’s identical name is a deliberate reference. Since then, the industry has developed into a billion dollar a year business, growing 76 percent last year alone – which has led to a 30 percent increase in employment, according to Per Strömbäck, a spokesperson for Swedish Games Industry.
“The Swedish games industry has catapulted into the forefront of game development over the last decade with some of the world’s most popular games including Minecraft, Candy Crush Saga, Just Cause and others,” said games industry veteran Tommy Palm of King Digital Entertainment, in a statement.
Registration will open in January to individuals and small teams, who will get a chance to present their work to potential publishers, sponsors and investors at an event in Stockholm.
One almost wishes that there were cameras installed in the Stugan to catch a glimpse at the next generation of games as they are developed, but until then, we’ll suffice ourselves with simply playing the games once they are released.