Is 2017 Year of Virtual Reality?
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The year of 2016 saw a mixed growth for Virtual Reality, but what is expected for 2017?

Virtual Reality (VR) is one of the fairly new technologies that is going to dominate in the year 2017. The VR market has shown great promise in the last decade or so and is growing at a rapid pace. VR headsets such as Oculus Rift, PlayStation VR, HTC Vive only became available in the last year or so. With so much investment by big companies, the future of VR looks bright similar to other fairly new technologies such as Artificial Intelligence.

Virtual Reality is a combination of techniques by which a user can have a realistic experience through the use of sounds, images, and other real-world sensations.

The way VR enriches user experience makes it an excellent choice for future entertainment systems. VR is also applicable in other fields such as medical, education, marketing, etc.

So, is 2017 the year of Virtual reality? Is the growth substantial? Let’s dive deep from the perspective of both the consumers and VR developers.

Virtual Reality for Developers

2017 looks promising for VR developers. The last year saw some great VR hardware releases. The release of Facebook’s Oculus Rift, HTC Vive and other key VR headsets set the tone for the future of VR. However, they offered mediocre performance when it comes to sales and value for money.

VR/AR(Mixed Reality) games, on the other hand, provided the benchmark for performance. One big example is Pokémon GO that slew over $600 million revenue in the first few months after release. Sony’s PlayStation VR also received a great welcome by the community ensuring that the future looks great for VR products.

So, what does it means for the VR developers? The 2016’s events look promising, to say the least. VR is still in its infant stage, and the audience/companies are experimenting with the technology to find the right formula. Not to mention, VR is an active field when it comes to research. So, if you wish to become a VR developer in 2017, you cannot go wrong.

Virtual Reality for Consumers

VR for consumers is an exciting place. Consumers can see better hardware pricing and products. VR is currently used in almost every sector and not only in gaming. Hotels are using VR to promote their exclusivity; educational institutes are using it to engage students and so on.

The consumer can see better hardware, better compatibility, and pricing this year. They will also see VR used in many new places such as tourism gradually. Magic Leap, a startup is showing demos that show real promise for the consumers.

Check out the original Magic Leap video to get hyped!

The Big VR Predictions that could Come True in 2017

2017 could be a great year for Virtual Reality. Let’s check out some of the big predictions that might come true for VR this year:

Social VR experience: Social VR experience could be a reality in 2017. So, what is Social VR experience? It is similar to VR, but it enables two or more users to interact with the virtual world.

Lower price point: The 1st generation of hardware always have the highest price due to high development and research costs.

Apple making it big in VR: Yes, you heard it right. Apple can make inroads to the VR/AR market with their new iPhone8 camera.

Proper mobile integration: VR can see proper mobile integration on mobiles. Right now, VR on mobile phones is weak and requires improvements in terms of quality, usability and user experience.

Conclusion

The year of 2016 saw a mixed growth for Virtual Reality. The VR headsets could have performed better, but the first generation of hardware always lags in terms of expectations and pricing. With the first batch of hardware already on the shelf, we can expect better products and hardware in the future. Better monitors, refresh rate and technologies will enable viewers to enjoy the VR more intuitively.

So, what do you think about Virtual Reality and its future in 2017? Comment below and let us know.

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Damian Wolf

About Damian Wolf


Damian Wolf is a recognized author and tech enthusiast published on DZone, InfoWorld, Tech.co, and Life Hack. He comes from the land of kangaroos, and when he's not writing, you can find him jogging. He loves trying out new things: apps, software, trends and will gladly share his views. He is all about feedback so feel free to leave yours below. Follow him on Twitter at @damianlwolf.

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  • sebastianboehm

    2017 will see the beginning of the end of the vr hype. More and more people will realize, that vr is not useful for most gaming applications due to problems with in game movement and comfort. VR will end up in the small simulation (cockpit view) and aerobic corner (roomscale) like kinect and move. Most things common to blockbuster games do not work in virtual reality. A monitor/Tv is cheaper and much mor comfortable as a vr headset and it allows the games to do many things impossible in vr, like runnung around in a gaming environment while sitting on a couch holding a controller. I also do not see much chances for vr social networking. Facebook and co. can be used on monitor, tablet and smartphone. Why should anyone use expensive and clumsy headsets for this?
    After the vr hype, the technology will not disappear. it will remain in it’s little corners and in professional environments too. Maybe some day in the future, the problems with movement and motion sickness and comfort and clumsy and expensive headsets will be solved. But this will take time, maybe 10 years, maybe more, maybe even it is impossible.

  • Magic Leap is AR and not VR.

    Prices are still too high, content is too few and user friendliness is still mediocre… so I don’t think that 2017 will be the year of VR. It will be the year that VR will make a step further… maybe 2018 will be the year